using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UI_Hint_Popup : UI_Popup_Base<UI_Hint_Popup>
{
    public override bool isDestoryByClose => true;
    public Text hint_Text;

    /// <summary>
    /// 
    /// </summary>
    /// <param name="objects"></param>
    /// <returns></returns>
    public override UI_Hint_Popup Init(params object[] objects)
    {
        hint_Text.text = (string)objects[0];
        return this;
    }
}
